glDrawBuffer(GL_BACK_LEFT);
< draw left image >
glDrawBuffer(GL_BACK_RIGHT);
< draw right image >
glXSwapBuffers(...);
XSGISetStereoBuffer(STEREO_BUFFER_LEFT);
< draw left image >
XSGISetStereoBuffer(STEREO_BUFFER_RIGHT);
< draw right image >
glXSwapBuffers(...);